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# gamedev

  • 2022.12.05 BattleEye's Handle Protection: Code Caves, IAT Tricks, and the Callback You Can't Just Yank

    How BattleEye’s kernel driver uses ObRegisterCallbacks to strip process handles, how it intercepts registration via an IAT hook on MmGetSystemRoutineAddress, and a …

    windowskernelanticheatreversinggamedev
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